You can use the Wii-mote to first spin, and then nudge the wheel towards your desired set of questions. Before you start a round you need to spin a umm spinner that determines the category for the next round. This is where some of the best and innovative ideas are to be found. In this mode you and up to three friends battle it out to answer the most questions correctly in a number of question rounds. The first multi-player (and proper) game mode is friends. As such it doesn't really feel like a proper game option, and gives away the fact that this is a game for multiple players. This game doesn't accrue points to your overall score, and you can't select your own Mii. You simply try and answer as many questions as you can in a set amount of time. The Solo game effectively functions as a training mode. Three game types are offered solo, friends and family. That's not to say there are no new ideas here, just that the overall feeling is a solid rather than revolutionary release. The game sticks to covering the basics of the genre rather than looking to provide too much innovation. You can team up with members of your family to try and answer the most questions you can between you. During the game you simply press the A button and gesture your Wii-mote to answer a question with the B button being reserved for playing wildcards. The Wii-mote turns out to be an ideal contestant stick, so although Buzz and Scene-it each push their bespoke controllers, Smarty Pants has no need to provide proprietary hardware. Unlike the 360 and PS2, the Wii already has its own buzzer styled controller. And now we have Smarty Pants on the Wii, coming slightly late to the party (see how we avoided the obvious joke there?).
Smarty pants wii ps2#
Buzz has long proven (in European shores at least) that the PS2 has an audience for family game show fun, and Scene It on the 360 is looking to do the same. With all this in mind, it's no surprise then that each of the consoles now have a quiz show game. But each of them have been re-invented around an existing personality and are stylised within an inch of their life. These modern shows don't have a particularly new game idea - in fact they usually distil old ideas down until there is just the merest thread of an idea left. What do these programs have over long gone quiz shows of old? One thing: personality. Whether it's the steely tension of Who Wants to be a Millionaire?, or the tongue in cheek entertainment of The Weakest Link, we have all warmed to a format that many a producer had resigned to the has-been bin. I'm not sure when it happened, but quiz shows are cool again.